Kamisato Ayato
Practical config
Use ayato in configs. Aliases: kamisatoayato
Code
ayato char lvl=90/90 cons=0 talent=9,9,9;
ayato add weapon="favoniussword" refine=5 lvl=90/90;
ayato add set="emblemofseveredfate" count=4;
ayato add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn ayato_basic_loop() {
if .ayato.skill.ready {
ayato skill;
}
if .ayato.burst.ready {
ayato burst;
}
ayato attack:3;
}Use skill[illusion_delay=...]
Illusion explosion delay in frames. Default 35 frames.
skill[illusion_delay=...]
Action params go inside brackets on the exact action you are casting.
Code
ayato skill[illusion_delay=10];Use low_plunge[collision=...]
0 for no collision dmg (default), 1 for collision dmg.
low_plunge[collision=...]
Action params go inside brackets on the exact action you are casting.
Code
ayato low_plunge[collision=0];Actions you can write
attack usable directly
Code
ayato attack:3;charge Not available in skill state. Need to use attack right before charge.
Code
ayato attack, charge;skill usable directly
Code
ayato skill;burst usable directly
Code
ayato burst;low_plunge Previous action must be a jump buffed via Xianyun's burst for example. Cannot be used while in skill state.
Code
ayato low_plunge[collision=0];high_plunge Previous action must be a jump buffed via Xianyun's burst for example. Cannot be used while in skill state.
Code
ayato high_plunge[collision=0];dash usable directly
Code
ayato dash;jump usable directly
Code
ayato jump;walk No action followed by walk (except low_plunge and high_plunge) has proper frames.
Code
ayato walk;swap usable directly
Code
ayato swap;Special action params
skill[illusion_delay=...] - Illusion explosion delay in frames. Default 35 frames.
Code
ayato skill[illusion_delay=10];low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
ayato low_plunge[collision=0];high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
ayato high_plunge[collision=0];Fields for conditions
No special entries documented.
Frames
- Video #1
- Video #2
- Video #3
- Video #4
- Video #5
Hitlag Data
- Normal
- Cons
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| N1 | 0.03 | 0.01 | true | false |
| N2 | 0.03 | 0.01 | true | false |
| N3 | 0.06 | 0.01 | true | false |
| N5 | 0.08 | 0.01 | true | false |
| E-N1 | 0.03 | 0.01 | false | false |
| E-N2 | 0.03 | 0.01 | false | false |
| E-N3 | 0.03 | 0.01 | false | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| C6-Hit-1 | 0.03 | 0.01 | false | true |
| C6-Hit-2 | 0.03 | 0.01 | false | true |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
- Cons
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | Player | - | 0.6 | 1.7 | - | - | - | - |
| N2 | Circle | Player | - | 0.8 | 1.7 | - | - | - | - |
| N3 | Box | Player | - | 0.3 | - | - | 1.6 | 2.8 | - |
| N4-1 | Box | Player | - | -0.2 | - | - | 2 | 2.6 | - |
| N4-2 | Box | Player | - | -0.2 | - | - | 2 | 2.6 | - |
| N5 | Box | Player | - | 0.6 | - | - | 6 | 2 | - |
| E-N1 | Box | Player | - | - | - | - | 8 | 7 | - |
| E-N2 | Box | Player | - | - | - | - | 8 | 7 | - |
| E-N3 | Box | Player | - | - | - | - | 8 | 7 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA-Target | Circle | PrimaryTarget | - | - | 0.8 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
| Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
| High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-WaterIllusion | Circle | GlobalValue | - | - | 3.5 | - | - | - | Spawns at the position Player was at when E was used. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-BloomwaterBlade | Circle | GlobalValue | - | - | 2.5 | - | - | - | Q has a detection area of 10m around the position of Player when Q was used. At every tick: If there are enemies within the Q detection area that are not currently marked, then it spawns at a random enemy out of those. This random enemy is then marked for 1.45s. Otherwise, it will spawn randomly between 1.5m and 9.5m from the Q center. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| C6-Hit-1 | Box | Player | - | - | - | - | 8 | 7 | - |
| C6-Hit-2 | Box | Player | - | - | - | - | 8 | 7 | - |
Known issues
Names
- ayato
- kamisatoayato
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ⚠ | Not available in skill state. Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. Cannot be used while in skill state. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. Cannot be used while in skill state. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk (except low_plunge and high_plunge) has proper frames. |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
skill | illusion_delay | Illusion explosion delay in frames. Default 35 frames. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |