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Kamisato Ayato

Practical config

Use ayato in configs. Aliases: kamisatoayato

Code

ayato char lvl=90/90 cons=0 talent=9,9,9;
ayato add weapon="favoniussword" refine=5 lvl=90/90;
ayato add set="emblemofseveredfate" count=4;
ayato add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn ayato_basic_loop() {
  if .ayato.skill.ready {
    ayato skill;
  }
  if .ayato.burst.ready {
    ayato burst;
  }
  ayato attack:3;
}

Use skill[illusion_delay=...]

Illusion explosion delay in frames. Default 35 frames.

skill[illusion_delay=...]

Action params go inside brackets on the exact action you are casting.

Code

ayato skill[illusion_delay=10];

Use low_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

low_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

ayato low_plunge[collision=0];

Actions you can write

attack usable directly

Code

ayato attack:3;

charge Not available in skill state. Need to use attack right before charge.

Code

ayato attack, charge;

skill usable directly

Code

ayato skill;

burst usable directly

Code

ayato burst;

low_plunge Previous action must be a jump buffed via Xianyun's burst for example. Cannot be used while in skill state.

Code

ayato low_plunge[collision=0];

high_plunge Previous action must be a jump buffed via Xianyun's burst for example. Cannot be used while in skill state.

Code

ayato high_plunge[collision=0];

dash usable directly

Code

ayato dash;

jump usable directly

Code

ayato jump;

walk No action followed by walk (except low_plunge and high_plunge) has proper frames.

Code

ayato walk;

swap usable directly

Code

ayato swap;

Special action params

skill[illusion_delay=...] - Illusion explosion delay in frames. Default 35 frames.

Code

ayato skill[illusion_delay=10];

low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

ayato low_plunge[collision=0];

high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

ayato high_plunge[collision=0];

Fields for conditions

No special entries documented.

Frames

Video credit: Kolibri#7675
Count: Sheet (credit: Kurt#5846)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N30.060.01truefalse
N50.080.01truefalse
E-N10.030.01falsefalse
E-N20.030.01falsefalse
E-N30.030.01falsefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.61.7----
N2CirclePlayer-0.81.7----
N3BoxPlayer-0.3--1.62.8-
N4-1BoxPlayer--0.2--22.6-
N4-2BoxPlayer--0.2--22.6-
N5BoxPlayer-0.6--62-
E-N1BoxPlayer----87-
E-N2BoxPlayer----87-
E-N3BoxPlayer----87-

Known issues

Does not have any known issues

Names

  • ayato
  • kamisatoayato

Legal Actions

AbilityLegalNotes
attack-
chargeNot available in skill state. Need to use attack right before charge.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example. Cannot be used while in skill state.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example. Cannot be used while in skill state.
dash-
jump-
walkNo action followed by walk (except low_plunge and high_plunge) has proper frames.
swap-

Params

AbilityParamDescription
skillillusion_delayIllusion explosion delay in frames. Default 35 frames.
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

Does not have any fields