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Enka / GO import

Enka / GO import

Importing saves time. You do not need to type every weapon, artifact, stat, and talent by hand.

Choose the source

  • Enka reads the characters displayed on your public in-game profile.
  • GO means Genshin Optimizer. Use it when you already exported your account from GO.
  • If an item imports as unknown, it usually means Evilsim is missing that local ID or Enka cached old public data.

Prepare your in-game profile for Enka

  1. Open the Paimon menu.
  2. Open your profile editor.
  3. Enable Show Character Details.
  4. Place the characters you want to import on your public showcase.
  5. Wait a short moment if you just changed the showcase; Enka can cache data.
Open the Paimon menuOpen profile editorEnable character detailsChoose public showcase charactersConfirm visible character details

Import inside Evilsim

  1. Open /simulator.
  2. Press Tools.
  3. Choose Import from Enka.
  4. Paste the UID.
  5. Press Fetch.
  6. After importing, open the character picker and add the imported character to the team.
Open simulator toolsChoose import from EnkaPaste UID and fetchImported character appears in selector

What to check after import

  • Character name: if it says unknown character, the local avatar ID is missing.
  • Weapon: if it falls back to another weapon, the local weapon ID is missing.
  • Artifacts: if set bonuses are unrecognized, the local reliquary set ID is missing.
  • Stats: imported stats should match the displayed build, but always review ER, crit, and elemental damage.

GO import

  1. Open Genshin Optimizer.
  2. Export your character data.
  3. Use the GO import tool in Evilsim.
  4. Use GO when Enka cannot see a private character or when you want an exact saved build.
GO export entry pointGO export dataGO import tool in EvilsimGO imported characterImported build ready for simulation

If something is unknown

  • Do not guess IDs. Check Dimbreath / AnimeGameData and add the real avatar, weapon, or reliquary ID.
  • Tell us the UID, imported character, missing weapon or set, and the warning shown by Evilsim.
  • If the item is unreleased or absent from the data, it should stay unsupported until the real ID exists.