Yumemizuki Mizuki
Practical config
Use mizuki in configs. Aliases: None listed.
Code
mizuki char lvl=90/90 cons=0 talent=9,9,9;
mizuki add weapon="favoniussword" refine=5 lvl=90/90;
mizuki add set="emblemofseveredfate" count=4;
mizuki add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Dreamdrifter decision block
Skill starts Dreamdrifter. Burst during the state if ready, otherwise wait briefly or continue normal flow.
switch { case ... }
A priority list. The first true case runs, so put the most important action first.
.mizuki.status.dreamdrifter-state
Checks the remaining stance time. The example waits for burst inside the stance.
default
Always keep a fallback action so the simulator has something to do.
Code
switch {
case .mizuki.skill.ready:
mizuki skill;
while .mizuki.status.dreamdrifter-state > 190 {
if .mizuki.burst.ready {
mizuki burst;
} else {
wait(1);
}
}
case .mizuki.normal > 1:
mizuki charge;
default:
mizuki attack;
}Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn mizuki_basic_loop() {
if .mizuki.skill.ready {
mizuki skill;
}
if .mizuki.burst.ready {
mizuki burst;
}
mizuki attack:3;
}Use attack[travel=...]
Projectile travel time. Default 10 frames.
attack[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
mizuki attack[travel=10];Use skill[travel=...]
Projectile travel time for Continuous Attack. Default 30 frames.
skill[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
mizuki skill[travel=10];Actions you can write
attack usable directly
Code
mizuki attack:3;charge usable directly
Code
mizuki attack, charge;skill usable directly
Code
mizuki skill;burst usable directly
Code
mizuki burst;dash usable directly
Code
mizuki dash;jump usable directly
Code
mizuki jump;walk usable directly
Code
mizuki walk;swap usable directly
Code
mizuki swap;Special action params
attack[travel=...] - Projectile travel time. Default 10 frames.
Code
mizuki attack[travel=10];skill[travel=...] - Projectile travel time for Continuous Attack. Default 30 frames.
Code
mizuki skill[travel=10];Fields for conditions
No special entries documented.
Frames
- Video #1
- Video #2
Hitlag Data
- Normal
- Charge Attack
- Skill
- Burst
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| N1 | 0 | 0.05 | false | true |
| N2 | 0 | 0.05 | false | true |
| N3 | 0 | 0.05 | false | true |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| CA | 0 | 0.05 | false | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| E-Init | 0 | 0.05 | false | false |
| E-Continuous-Attack | 0 | 0.05 | false | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| Q-Init | 0 | 0.05 | false | false |
| Q-Munen-Shockwave | 0 | 0.05 | false | false |
AoE Data
- Normal
- Charge Attack
- Skill
- Burst
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | PrimaryTarget | - | - | 4 | - | - | - | - |
| N2 | Circle | PrimaryTarget | - | - | 4 | - | - | - | - |
| N3 | Circle | PrimaryTarget | - | - | 4 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Circle | GlobalValue | - | - | 3.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Init | Circle | Player | - | - | 5.5 | - | - | - | - |
| E-Continuous-Attack | Circle | Player | - | - | 4 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-Init | Circle | PrimaryTarget | - | - | 8 | - | - | - | - |
| Q-Find-Enemy | Circle | GlobalValue | - | - | 6 | - | - | - | - |
| Q-Munen-Shockwave | Circle | GlobalValue | - | - | 4 | - | - | - | - |
| Q-Snack-Trigger | Circle | GlobalValue | - | - | 2.5 | - | - | - | Mizuki's pickup range is increased while the Dreamdrifter state (assumed x2.1). |
Known issues
Names
- mizuki
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ✔ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
attack | travel | Projectile travel time. Default 10 frames. |
skill | travel | Projectile travel time for Continuous Attack. Default 30 frames. |