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Yumemizuki Mizuki

Practical config

Use mizuki in configs. Aliases: None listed.

Code

mizuki char lvl=90/90 cons=0 talent=9,9,9;
mizuki add weapon="favoniussword" refine=5 lvl=90/90;
mizuki add set="emblemofseveredfate" count=4;
mizuki add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Dreamdrifter decision block

Skill starts Dreamdrifter. Burst during the state if ready, otherwise wait briefly or continue normal flow.

switch { case ... }

A priority list. The first true case runs, so put the most important action first.

.mizuki.status.dreamdrifter-state

Checks the remaining stance time. The example waits for burst inside the stance.

default

Always keep a fallback action so the simulator has something to do.

Code

switch {
  case .mizuki.skill.ready:
    mizuki skill;
    while .mizuki.status.dreamdrifter-state > 190 {
      if .mizuki.burst.ready {
        mizuki burst;
      } else {
        wait(1);
      }
    }
  case .mizuki.normal > 1:
    mizuki charge;
  default:
    mizuki attack;
}

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn mizuki_basic_loop() {
  if .mizuki.skill.ready {
    mizuki skill;
  }
  if .mizuki.burst.ready {
    mizuki burst;
  }
  mizuki attack:3;
}

Use attack[travel=...]

Projectile travel time. Default 10 frames.

attack[travel=...]

Action params go inside brackets on the exact action you are casting.

Code

mizuki attack[travel=10];

Use skill[travel=...]

Projectile travel time for Continuous Attack. Default 30 frames.

skill[travel=...]

Action params go inside brackets on the exact action you are casting.

Code

mizuki skill[travel=10];

Actions you can write

attack usable directly

Code

mizuki attack:3;

charge usable directly

Code

mizuki attack, charge;

skill usable directly

Code

mizuki skill;

burst usable directly

Code

mizuki burst;

dash usable directly

Code

mizuki dash;

jump usable directly

Code

mizuki jump;

walk usable directly

Code

mizuki walk;

swap usable directly

Code

mizuki swap;

Special action params

attack[travel=...] - Projectile travel time. Default 10 frames.

Code

mizuki attack[travel=10];

skill[travel=...] - Projectile travel time for Continuous Attack. Default 30 frames.

Code

mizuki skill[travel=10];

Fields for conditions

No special entries documented.

Frames

Video credit: klapeto
Count: Sheet (credit: klapeto)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N100.05falsetrue
N200.05falsetrue
N300.05falsetrue

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePrimaryTarget--4----
N2CirclePrimaryTarget--4----
N3CirclePrimaryTarget--4----

Known issues

Does not have any known issues

Names

  • mizuki

Legal Actions

AbilityLegalNotes
attack-
charge-
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walk-
swap-

Params

AbilityParamDescription
attacktravelProjectile travel time. Default 10 frames.
skilltravelProjectile travel time for Continuous Attack. Default 30 frames.

Fields

Does not have any fields