Shikanoin Heizou
Practical config
Use heizou in configs. Aliases: shikanoinheizou
Code
heizou char lvl=90/90 cons=0 talent=9,9,9;
heizou add weapon="favoniussword" refine=5 lvl=90/90;
heizou add set="emblemofseveredfate" count=4;
heizou add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Declension skill
Hold skill when Declension is stacked; otherwise keep building stacks.
Code
if .heizou.declension >= 4 {
heizou skill[hold=1];
} else {
heizou attack:3;
}Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn heizou_basic_loop() {
if .heizou.skill.ready {
heizou skill;
}
if .heizou.burst.ready {
heizou burst;
}
heizou attack:3;
}Wait while .heizou.declension is active
Number of Declension stacks.
Live state
This is not a setup value. It is the current simulator state at that frame.
Timeout
The frame limit stops the config from freezing if the state never changes.
Code
let start = f();
while .heizou.declension > 0 && f() - start < 300 {
heizou attack;
}Use skill[hold=...]
Hold until max stacks. Default 0 (false), non-zero value for true.
skill[hold=...]
Action params go inside brackets on the exact action you are casting.
Code
heizou skill[hold=1];Use low_plunge[collision=...]
0 for no collision dmg (default), 1 for collision dmg.
low_plunge[collision=...]
Action params go inside brackets on the exact action you are casting.
Code
heizou low_plunge[collision=0];Actions you can write
attack usable directly
Code
heizou attack:3;charge Need to use attack right before charge.
Code
heizou attack, charge;skill usable directly
Code
heizou skill;burst usable directly
Code
heizou burst;low_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
heizou low_plunge[collision=0];high_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
heizou high_plunge[collision=0];dash usable directly
Code
heizou dash;jump usable directly
Code
heizou jump;walk No action followed by walk (except low_plunge and high_plunge) has proper frames.
Code
heizou walk;swap usable directly
Code
heizou swap;Special action params
skill[hold=...] - Hold until max stacks. Default 0 (false), non-zero value for true.
Code
heizou skill[hold=1];low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
heizou low_plunge[collision=0];high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
heizou high_plunge[collision=0];Fields for conditions
.heizou.declension - Number of Declension stacks.
Code
if .heizou.declension > 0 {
# action here
}Frames
- Video #1
- Video #2
Hitlag Data
- Normal
- Charge Attack
- Skill
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| N1 | 0.03 | 0.01 | true | false |
| N2 | 0.03 | 0.01 | true | false |
| N3 | 0.06 | 0.01 | true | false |
| N4-3 | 0.09 | 0.01 | true | false |
| N5 | 0.12 | 0.01 | true | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| CA | 0.09 | 0.01 | false | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| E | 0.09 | 0.01 | false | false |
| E-MaxStacks | 0.12 | 0.01 | false | false |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Box | Player | - | -0.2 | - | - | 2 | 3 | - |
| N2 | Box | Player | - | -0.2 | - | - | 2 | 3 | - |
| N3 | Circle | Player | - | 1.1 | 2.2 | - | - | - | - |
| N4-1 | Box | Player | - | -0.2 | - | - | 2 | 3 | - |
| N4-2 | Box | Player | - | -0.2 | - | - | 2 | 3 | - |
| N4-3 | Box | Player | - | -0.2 | - | - | 2 | 3 | - |
| N5 | Circle | Player | - | 1.1 | 2.4 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Box | Player | - | -1.2 | - | - | 2.8 | 3.6 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | - | 1.5 | - | - | - | - |
| Low_Plunge | Circle | Player | - | - | 3 | - | - | - | - |
| High_Plunge | Circle | Player | - | - | 3.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E | Box | Player | - | -0.3 | - | - | 3 | 5 | - |
| E-MaxStack | Box | Player | - | -0.3 | - | - | 4 | 6 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-Initial | Circle | PrimaryTarget | - | - | 6 | - | - | - | - |
| Q-Iris | Circle | GlobalValue | - | - | 2.5 | - | - | - | Spawns on all enemies hit by Q-Initial. |
Known issues
Names
- heizou
- shikanoinheizou
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk (except low_plunge and high_plunge) has proper frames. |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
skill | hold | Hold until max stacks. Default 0 (false), non-zero value for true. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
Fields
| Field | Description |
|---|---|
.heizou.declension | Number of Declension stacks. |