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Shikanoin Heizou

Practical config

Use heizou in configs. Aliases: shikanoinheizou

Code

heizou char lvl=90/90 cons=0 talent=9,9,9;
heizou add weapon="favoniussword" refine=5 lvl=90/90;
heizou add set="emblemofseveredfate" count=4;
heizou add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Declension skill

Hold skill when Declension is stacked; otherwise keep building stacks.

Code

if .heizou.declension >= 4 {
  heizou skill[hold=1];
} else {
  heizou attack:3;
}

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn heizou_basic_loop() {
  if .heizou.skill.ready {
    heizou skill;
  }
  if .heizou.burst.ready {
    heizou burst;
  }
  heizou attack:3;
}

Wait while .heizou.declension is active

Number of Declension stacks.

Live state

This is not a setup value. It is the current simulator state at that frame.

Timeout

The frame limit stops the config from freezing if the state never changes.

Code

let start = f();
while .heizou.declension > 0 && f() - start < 300 {
  heizou attack;
}

Use skill[hold=...]

Hold until max stacks. Default 0 (false), non-zero value for true.

skill[hold=...]

Action params go inside brackets on the exact action you are casting.

Code

heizou skill[hold=1];

Use low_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

low_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

heizou low_plunge[collision=0];

Actions you can write

attack usable directly

Code

heizou attack:3;

charge Need to use attack right before charge.

Code

heizou attack, charge;

skill usable directly

Code

heizou skill;

burst usable directly

Code

heizou burst;

low_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

heizou low_plunge[collision=0];

high_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

heizou high_plunge[collision=0];

dash usable directly

Code

heizou dash;

jump usable directly

Code

heizou jump;

walk No action followed by walk (except low_plunge and high_plunge) has proper frames.

Code

heizou walk;

swap usable directly

Code

heizou swap;

Special action params

skill[hold=...] - Hold until max stacks. Default 0 (false), non-zero value for true.

Code

heizou skill[hold=1];

low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

heizou low_plunge[collision=0];

high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

heizou high_plunge[collision=0];

Fields for conditions

.heizou.declension - Number of Declension stacks.

Code

if .heizou.declension > 0 {
  # action here
}

Frames

Video credit: Kolibri#7675
Count: Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N30.060.01truefalse
N4-30.090.01truefalse
N50.120.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPlayer--0.2--23-
N2BoxPlayer--0.2--23-
N3CirclePlayer-1.12.2----
N4-1BoxPlayer--0.2--23-
N4-2BoxPlayer--0.2--23-
N4-3BoxPlayer--0.2--23-
N5CirclePlayer-1.12.4----

Known issues

Does not have any known issues

Names

  • heizou
  • shikanoinheizou

Legal Actions

AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walkNo action followed by walk (except low_plunge and high_plunge) has proper frames.
swap-

Params

AbilityParamDescription
skillholdHold until max stacks. Default 0 (false), non-zero value for true.
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

FieldDescription
.heizou.declension
Number of Declension stacks.
If more than one field is available, then either field will work.