Traveler (Electro)
Practical config
Use travelerelectro in configs. Aliases: aether-electro, lumine-electro, aetherelectro, lumineelectro
Code
travelerelectro char lvl=90/90 cons=0 talent=9,9,9;
travelerelectro add weapon="favoniussword" refine=5 lvl=90/90;
travelerelectro add set="emblemofseveredfate" count=4;
travelerelectro add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn travelerelectro_basic_loop() {
if .travelerelectro.skill.ready {
travelerelectro skill;
}
if .travelerelectro.burst.ready {
travelerelectro burst;
}
travelerelectro attack:3;
}Start with base_atk_buff
0 for no +3 base atk, 1 (default) for +3 base atk. Set via '+params=[base_atk_buff=...]' in the char's line.
+params=[...]
Character params go on the `char` line.
Code
travelerelectro char lvl=90/90 cons=0 talent=9,9,9 +params=[base_atk_buff=1];Start with skirk_story_buff
0 for no buffs, 1 (default) for +7 base atk, +15 EM, +50 base HP. Set via '+params=[skirk_story_buff=...]' in the char's line.
+params=[...]
Character params go on the `char` line.
Code
travelerelectro char lvl=90/90 cons=0 talent=9,9,9 +params=[skirk_story_buff=1];Actions you can write
attack usable directly
Code
travelerelectro attack:3;charge Need to use attack right before charge.
Code
travelerelectro attack, charge;skill usable directly
Code
travelerelectro skill;burst usable directly
Code
travelerelectro burst;dash usable directly
Code
travelerelectro dash;jump usable directly
Code
travelerelectro jump;walk No action followed by walk has proper frames.
Code
travelerelectro walk;swap usable directly
Code
travelerelectro swap;Special action params
-[base_atk_buff=...] - 0 for no +3 base atk, 1 (default) for +3 base atk. Set via '+params=[base_atk_buff=...]' in the char's line.
Code
travelerelectro -[base_atk_buff=1];-[skirk_story_buff=...] - 0 for no buffs, 1 (default) for +7 base atk, +15 EM, +50 base HP. Set via '+params=[skirk_story_buff=...]' in the char's line.
Code
travelerelectro -[skirk_story_buff=1];skill[hits=...] - Number of times Thunder Shadow hits. Default 1, maximum 3.
Code
travelerelectro skill[hits=1];skill[max_amulets=...] - Customize limit for number of Abudance Amulets generated. Default limit is 2/3 if C0/C1+, maximum is capped by the default limits.
Code
travelerelectro skill[max_amulets=1];skill[amulet_delay=...] - Delay until Abundance Amulets are picked up by the active character. Default 107 frames, minimum 107 frames.
Code
travelerelectro skill[amulet_delay=10];Fields for conditions
No special entries documented.
Frames
- Video #1
- Video #2
- Video #3
- Video #4
Hitlag Data
- Normal
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| Aether-N1 | 0.03 | 0.01 | true | false |
| Aether-N2 | 0.03 | 0.01 | true | false |
| Aether-N3 | 0.06 | 0.01 | true | false |
| Aether-N4 | 0.09 | 0.01 | true | false |
| Aether-N5 | 0.12 | 0.01 | true | false |
| Lumine-N1 | 0.03 | 0.01 | true | false |
| Lumine-N2 | 0.03 | 0.01 | true | false |
| Lumine-N3 | 0.06 | 0.01 | true | false |
| Lumine-N4 | 0.06 | 0.01 | true | false |
| Lumine-N5 | 0.1 | 0.01 | true | false |
AoE Data
- Normal
- Charge Attack
- Skill
- Burst
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Aether-N1 | Box | Player | - | - | - | - | 1.4 | 2.2 | - |
| Aether-N2 | Circle | Player | - | 0.6 | 1.7 | 180 | - | - | - |
| Aether-N3 | Box | Player | - | 0.4 | - | - | 1.5 | 2.2 | - |
| Aether-N4 | Circle | Player | - | 0.6 | 1.7 | - | - | - | - |
| Aether-N5 | Circle | Player | - | 0.6 | 1.75 | 240 | - | - | - |
| Lumine-N1 | Circle | Player | - | 1 | 1.6 | - | - | - | - |
| Lumine-N2 | Box | Player | - | - | - | - | 1.4 | 2.2 | - |
| Lumine-N3 | Circle | Player | - | 0.7 | 1.5 | - | - | - | - |
| Lumine-N4 | Circle | Player | - | 0.7 | 1.5 | - | - | - | - |
| Lumine-N5 | Circle | Player | - | 1 | 1.6 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA-1 | Circle | Player | - | - | 2.2 | - | - | - | - |
| CA-2 | Circle | Player | - | - | 2.2 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Skill | Box | PrimaryTarget | - | - | - | - | 0.1 | 0.6 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-Initial | Circle | Player | - | - | 5 | - | - | - | - |
| Q-FallingThunder | Circle | GlobalValue | - | - | 2 | - | - | - | Spawns on target hit during Q. |
| Q-FallingThunder-C6 | Circle | GlobalValue | - | - | 2.5 | - | - | - | - |
Known issues
Names
- travelerelectro
- aether-electro
- lumine-electro
- aetherelectro
- lumineelectro
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk has proper frames. |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
- | base_atk_buff | 0 for no +3 base atk, 1 (default) for +3 base atk. Set via '+params=[base_atk_buff=...]' in the char's line. |
- | skirk_story_buff | 0 for no buffs, 1 (default) for +7 base atk, +15 EM, +50 base HP. Set via '+params=[skirk_story_buff=...]' in the char's line. |
skill | hits | Number of times Thunder Shadow hits. Default 1, maximum 3. |
skill | max_amulets | Customize limit for number of Abudance Amulets generated. Default limit is 2/3 if C0/C1+, maximum is capped by the default limits. |
skill | amulet_delay | Delay until Abundance Amulets are picked up by the active character. Default 107 frames, minimum 107 frames. |