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Sayu

Practical config

Use sayu in configs. Aliases: None listed.

Code

sayu char lvl=90/90 cons=0 talent=9,9,9;
sayu add weapon="favoniussword" refine=5 lvl=90/90;
sayu add set="emblemofseveredfate" count=4;
sayu add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn sayu_basic_loop() {
  if .sayu.skill.ready {
    sayu skill;
  }
  if .sayu.burst.ready {
    sayu burst;
  }
  sayu attack:3;
}

Use skill[short_hold=...]

0 for Tap (default), 1 for Short Hold. The Short Hold version is the shortest possible Hold.

skill[short_hold=...]

Action params go inside brackets on the exact action you are casting.

Code

sayu skill[short_hold=1];

Use skill[hold=...]

0 for Tap (default), value between 1 and 600 for Hold. The number determines the E duration in frames.

skill[hold=...]

Action params go inside brackets on the exact action you are casting.

Code

sayu skill[hold=1];

Actions you can write

attack usable directly

Code

sayu attack:3;

charge Not implemented yet.

Code

sayu attack, charge;

skill usable directly

Code

sayu skill;

burst usable directly

Code

sayu burst;

dash usable directly

Code

sayu dash;

jump usable directly

Code

sayu jump;

walk No action followed by walk has proper frames.

Code

sayu walk;

swap usable directly

Code

sayu swap;

Special action params

skill[short_hold=...] - 0 for Tap (default), 1 for Short Hold. The Short Hold version is the shortest possible Hold.

Code

sayu skill[short_hold=1];

skill[hold=...] - 0 for Tap (default), value between 1 and 600 for Hold. The number determines the E duration in frames.

Code

sayu skill[hold=1];

Fields for conditions

No special entries documented.

Frames

Video credit: Kolibri#7675
Count: Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.10.01truefalse
N20.10.01truefalse
N3-20.080.01truefalse
N40.080.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPlayer--0.7--2.53.2-
N2CirclePlayer-0.52----
N3-1BoxPlayer--1--2.53.5-
N3-2CirclePlayer-0.52----
N4BoxPlayer--2--2.84.5-

Known issues

Does not have any known issues

Names

  • sayu

Legal Actions

AbilityLegalNotes
attack-
chargeNot implemented yet.
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walkNo action followed by walk has proper frames.
swap-

Params

AbilityParamDescription
skillshort_hold0 for Tap (default), 1 for Short Hold. The Short Hold version is the shortest possible Hold.
skillhold0 for Tap (default), value between 1 and 600 for Hold. The number determines the E duration in frames.

Fields

Does not have any fields