Skip to main content

Dori

Practical config

Use dori in configs. Aliases: None listed.

Code

dori char lvl=90/90 cons=0 talent=9,9,9;
dori add weapon="favoniussword" refine=5 lvl=90/90;
dori add set="emblemofseveredfate" count=4;
dori add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn dori_basic_loop() {
  if .dori.skill.ready {
    dori skill;
  }
  if .dori.burst.ready {
    dori burst;
  }
  dori attack:3;
}

Use skill[travel=...]

Projectile travel time for Troubleshooter Shot. Default 10 frames.

skill[travel=...]

Action params go inside brackets on the exact action you are casting.

Code

dori skill[travel=10];

Use burst[c2_travel=...]

Projectile travel time for Jinni Toop. Default 10 frames.

burst[c2_travel=...]

Action params go inside brackets on the exact action you are casting.

Code

dori burst[c2_travel=10];

Actions you can write

attack usable directly

Code

dori attack:3;

charge Not implemented yet.

Code

dori attack, charge;

skill usable directly

Code

dori skill;

burst usable directly

Code

dori burst;

low_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

dori low_plunge[collision=0];

high_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

dori high_plunge[collision=0];

dash usable directly

Code

dori dash;

jump usable directly

Code

dori jump;

walk No action followed by walk (except low_plunge and high_plunge) has proper frames.

Code

dori walk;

swap usable directly

Code

dori swap;

Special action params

skill[travel=...] - Projectile travel time for Troubleshooter Shot. Default 10 frames.

Code

dori skill[travel=10];

burst[c2_travel=...] - Projectile travel time for Jinni Toop. Default 10 frames.

Code

dori burst[c2_travel=10];

low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

dori low_plunge[collision=0];

high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

dori high_plunge[collision=0];

Fields for conditions

No special entries documented.

Frames

Video credit: Kolibri#7675
Count: Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.10.01truefalse
N30.080.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.52----
N2-1CirclePlayer-0.52----
N2-2CirclePlayer-0.52----
N3CirclePlayer-12----

Known issues

Does not have any known issues

Names

  • dori

Legal Actions

AbilityLegalNotes
attack-
chargeNot implemented yet.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walkNo action followed by walk (except low_plunge and high_plunge) has proper frames.
swap-

Params

AbilityParamDescription
skilltravelProjectile travel time for Troubleshooter Shot. Default 10 frames.
burstc2_travelProjectile travel time for Jinni Toop. Default 10 frames.
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

Does not have any fields