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Wriothesley

Practical config

Use wriothesley in configs. Aliases: wrio

Code

wriothesley char lvl=90/90 cons=0 talent=9,9,9;
wriothesley add weapon="favoniussword" refine=5 lvl=90/90;
wriothesley add set="emblemofseveredfate" count=4;
wriothesley add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Gracious Rebuke spender

Use charged attack when the rebuke flag is active, otherwise continue normals.

Code

if .wriothesley.gracious-rebuke {
  wriothesley charge;
} else {
  wriothesley attack:3;
}

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn wriothesley_basic_loop() {
  if .wriothesley.skill.ready {
    wriothesley skill;
  }
  if .wriothesley.burst.ready {
    wriothesley burst;
  }
  wriothesley attack:3;
}

Wait while .wriothesley.gracious-rebuke is active

Whether Wriothesley currently has a Gracious Rebuke or not.

Live state

This is not a setup value. It is the current simulator state at that frame.

Timeout

The frame limit stops the config from freezing if the state never changes.

Code

let start = f();
while .wriothesley.gracious-rebuke > 0 && f() - start < 300 {
  wriothesley attack;
}

Use low_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

low_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

wriothesley low_plunge[collision=0];

Use high_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

high_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

wriothesley high_plunge[collision=0];

Actions you can write

attack usable directly

Code

wriothesley attack:3;

charge Need to use attack right before charge.

Code

wriothesley attack, charge;

skill usable directly

Code

wriothesley skill;

burst usable directly

Code

wriothesley burst;

low_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

wriothesley low_plunge[collision=0];

high_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

wriothesley high_plunge[collision=0];

dash usable directly

Code

wriothesley dash;

jump usable directly

Code

wriothesley jump;

walk usable directly

Code

wriothesley walk;

swap usable directly

Code

wriothesley swap;

Special action params

low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

wriothesley low_plunge[collision=0];

high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

wriothesley high_plunge[collision=0];

Fields for conditions

.wriothesley.gracious-rebuke - Whether Wriothesley currently has a Gracious Rebuke or not.

Code

if .wriothesley.gracious-rebuke > 0 {
  # action here
}

Frames

Video credit: caramielle
Count: Sheet (credit: caramielle)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
E-N100truefalse
E-N200truefalse
E-N30.030.01truefalse
E-N4-100truefalse
E-N4-200truefalse
E-N50.060.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPlayer----23-
N2BoxPlayer----23-
N3BoxPlayer----2.53-
N4-1BoxPlayer----23-
N4-2BoxPlayer----23-
N5BoxPlayer----33-
E-N1BoxPlayer----2.43.4-
E-N2BoxPlayer----2.43.4-
E-N3BoxPlayer----2.83.4-
E-N4-1BoxPlayer----2.43.4-
E-N4-2BoxPlayer----2.43.4-
E-N5BoxPlayer----3.43.4-

Known issues

Does not have any known issues

Names

  • wriothesley
  • wrio

Legal Actions

AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walk-
swap-

Params

AbilityParamDescription
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

FieldDescription
.wriothesley.gracious-rebuke
Whether Wriothesley currently has a Gracious Rebuke or not.
If more than one field is available, then either field will work.