娜维娅
实用配置
使用 navia 写在 config 里。 别名: navia, demoiselle
复制起手配置
navia char lvl=90/90 cons=0 talent=9,9,9;
navia add weapon="favoniussword" refine=5 lvl=90/90;
navia add set="emblemofseveredfate" count=4;
navia add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;连招示例
Tap or hold skill by shrapnel
Navia wants to spend 6 Crystal Shrapnel cleanly. This helper taps skill at 6 stacks and holds skill when she needs to collect/aim.
.navia.shrapnel == 6
Reads Navia's current stack count. Six is the full stack value.
navia skill[hold=1];
The hold branch aims/collects. Use it when stacks are not full yet.
Do not guess stacks
Use `print(.navia.shrapnel);` while testing to see if your rotation reaches 6 before skill.
复制连招
fn naviaskill() {
if .navia.shrapnel == 6 {
navia skill;
} else {
navia skill[hold=1];
}
}
navia burst;
naviaskill();
navia attack:2, dash, attack:2;
print(.navia.shrapnel);
naviaskill();安全基础循环
这是最稳的起步模板。它会先确认元素战技/元素爆发是否可用,再执行动作,最后用普攻补空档。还不知道角色真正连招时,先用这个。
if .character.skill.ready
读取冷却状态。为真时现在可以释放;为假时模拟器会跳过这个动作。
attack:3
`attack:3` 表示连续三次普通攻击。测试连招时可以改这个数字。
这里不要写无限循环
这个 helper 只在被调用时运行一次。真正重复整套轴的部分,应该放在外层主 `for` 循环里。
复制连招
fn navia_basic_loop() {
if .navia.skill.ready {
navia skill;
}
if .navia.burst.ready {
navia burst;
}
navia attack:3;
}等待 .navia.shrapnel 仍然存在
当前层数或计数。
实时状态
这不是开局设置值,而是当前帧的模拟器状态。
等待上限
帧数上限可以防止状态永远不变时配置卡死。
复制连招
let start = f();
while .navia.shrapnel > 0 && f() - start < 300 {
navia attack;
}使用 skill[hold=...]
0 通常表示点按;1 或更高通常表示长按或更长的变体。
skill[hold=...]
动作参数写在该动作后面的方括号里。
复制连招
navia skill[hold=1];使用 low_plunge[collision=...]
0 表示没有碰撞伤害;1 表示有碰撞伤害。
low_plunge[collision=...]
动作参数写在该动作后面的方括号里。
复制连招
navia low_plunge[collision=0];可写动作
attack 可直接使用
复制命令
navia attack:3;charge 条件动作
复制命令
navia attack, charge;skill 可直接使用
复制命令
navia skill;burst 可直接使用
复制命令
navia burst;low_plunge Previous action must be a jump buffed via Xianyun's burst for example.
复制命令
navia low_plunge[collision=0];high_plunge Previous action must be a jump buffed via Xianyun's burst for example.
复制命令
navia high_plunge[collision=0];dash 可直接使用
复制命令
navia dash;jump 可直接使用
复制命令
navia jump;walk Normal Attacks do not have legal walk cancels recorded, but Skill, Burst and Low/High Plunge do.
复制命令
navia walk;swap 可直接使用
复制命令
navia swap;动作特殊参数
skill[hold=...] - 0 通常表示点按;1 或更高通常表示长按或更长的变体。
复制命令
navia skill[hold=1];low_plunge[collision=...] - 0 表示没有碰撞伤害;1 表示有碰撞伤害。
复制命令
navia low_plunge[collision=0];high_plunge[collision=...] - 0 表示没有碰撞伤害;1 表示有碰撞伤害。
复制命令
navia high_plunge[collision=0];条件字段
.navia.shrapnel - 当前层数或计数。
复制条件
if .navia.shrapnel > 0 {
# action here
}帧数据
- 视频 #1
- 视频 #2
- 视频 #3
- 视频 #4
Hitlag 数据
范围数据
- 普通攻击
- 下落攻击
- 元素战技
- 元素爆发
| 能力 | 形状 | 中心 | X 偏移 | Y 偏移 | 半径 | 扇形角 | 矩形 X | 矩形 Y | 备注 |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | Player | - | 0.5 | 2 | - | - | - | - |
| N2 | Box | Player | - | -1.5 | - | - | 2 | 4.3 | - |
| N3-1 | Box | Player | - | 0.3 | - | - | 3 | 4.5 | - |
| N3-2 | Box | Player | - | 0.3 | - | - | 3 | 4.5 | - |
| N3-3 | Box | Player | - | 0.3 | - | - | 3 | 4.5 | - |
| N4 | Box | Player | - | -1.85 | - | - | 2 | 4.7 | - |
| 能力 | 形状 | 中心 | X 偏移 | Y 偏移 | 半径 | 扇形角 | 矩形 X | 矩形 Y | 备注 |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
| Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
| High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
| 能力 | 形状 | 中心 | X 偏移 | Y 偏移 | 半径 | 扇形角 | 矩形 X | 矩形 Y | 备注 |
|---|---|---|---|---|---|---|---|---|---|
| E-1st-Bullet | Box | Player | - | - | - | - | 0.9 | 11.5 | - |
| E-2nd-Bullet | Box | Player | - | - | - | - | 0.25 | 11.5 | Box rotation angle is 7.911°. |
| E-3rd-Bullet | Box | Player | - | - | - | - | 0.25 | 11.5 | Box rotation angle is -1.826°. |
| E-4th-Bullet | Box | Player | - | - | - | - | 0.25 | 11.5 | Box rotation angle is -4.325°. |
| E-5th-Bullet | Box | Player | - | - | - | - | 0.25 | 11.5 | Box rotation angle is 0.733°. |
| E-6th-Bullet | Box | Player | - | - | - | - | 0.25 | 11.5 | Box rotation angle is 6.209°. |
| E-7th-Bullet | Box | Player | - | - | - | - | 0.25 | 11.5 | Box rotation angle is -2.752°. |
| E-8th-Bullet | Box | Player | 0.01 | 0.01 | - | - | 0.25 | 11.5 | Box rotation angle is 7.845°. |
| E-9th-Bullet | Box | Player | -0.01 | -0.01 | - | - | 0.25 | 11.5 | Box rotation angle is -7.933°. |
| E-10th-Bullet | Box | Player | - | - | - | - | 0.25 | 11.5 | Box rotation angle is 2.626°. |
| E-11th-Bullet | Box | Player | - | - | - | - | 0.25 | 11.5 | Box rotation angle is -9.993°. |
| E-Ceremonial-Crystalshot | Single | GlobalValue | - | - | - | - | - | - | If any bullet hits a target, then this attack will spawn on them. |
| 能力 | 形状 | 中心 | X 偏移 | Y 偏移 | 半径 | 扇形角 | 矩形 X | 矩形 Y | 备注 |
|---|---|---|---|---|---|---|---|---|---|
| Q-Initial | Box | Player | - | - | - | - | 5 | 12 | - |
| Q-Fire-Support | Circle | PrimaryTarget | - | - | 3 | - | - | - | The Circle Spawns in a random position, within 1.2m of the centre of the enemy. If there are no enemies within 10m, then it will spawn in a random location between 1 and 6m from the player's position + Y: 4m. |
已知问题
名称
- navia
- navia
- demoiselle
可用动作
| 能力 | 可用 | 备注 |
|---|---|---|
attack | ✔ | - |
charge | ❌ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | Normal Attacks do not have legal walk cancels recorded, but Skill, Burst and Low/High Plunge do. |
swap | ✔ | - |
参数
| 能力 | 参数 | 说明 |
|---|---|---|
skill | hold | 0 for Tap (default), value between 1 and 241 for Hold. The number is added to the minimum holding frames for Tap to turn into Hold (41), subtracted by 1 to account for requiring a 1 to activate. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
字段
| 字段 | 说明 |
|---|---|
.navia.shrapnel | Number of Crystal Shrapnel stacks. |