跳到主要内容

基尼奇

实用配置

使用 kinich 写在 config 里。 别名: 没有登记别名。

复制起手配置

kinich char lvl=90/90 cons=0 talent=9,9,9;
kinich add weapon="favoniussword" refine=5 lvl=90/90;
kinich add set="emblemofseveredfate" count=4;
kinich add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

连招示例

Cannon loop

Attack to build Nightsoul points, wait until 20 points, then fire held skill.

.kinich.nightsoul.points

Current Nightsoul points. His cannon route usually waits for 20.

.kinich.nightsoul.state

Prevents casting the cannon after Nightsoul ended.

skill[hold=1]

This is Kinich's cannon/held skill branch, not the opener skill.

复制连招

fn kinich_combo() {
  kinich skill;

  for let c=0; c<5; c=c+1 {
    kinich attack[direction=1]:2;
    while .kinich.nightsoul.points < 20 && .kinich.nightsoul.state {
      wait(1);
    }
    if .kinich.nightsoul.state {
      kinich skill[hold=1];
    }
  }
}

安全基础循环

这是最稳的起步模板。它会先确认元素战技/元素爆发是否可用,再执行动作,最后用普攻补空档。还不知道角色真正连招时,先用这个。

if .character.skill.ready

读取冷却状态。为真时现在可以释放;为假时模拟器会跳过这个动作。

attack:3

`attack:3` 表示连续三次普通攻击。测试连招时可以改这个数字。

这里不要写无限循环

这个 helper 只在被调用时运行一次。真正重复整套轴的部分,应该放在外层主 `for` 循环里。

复制连招

fn kinich_basic_loop() {
  if .kinich.skill.ready {
    kinich skill;
  }
  if .kinich.burst.ready {
    kinich burst;
  }
  kinich attack:3;
}

等待 .kinich.blind_spot 仍然存在

The direction of the Blind Spot relatively to Kinich. -1 - in clock-wise direction; 1 - in counter clock-wise direction; 0 - does not exist at the moment.

实时状态

这不是开局设置值,而是当前帧的模拟器状态。

等待上限

帧数上限可以防止状态永远不变时配置卡死。

复制连招

let start = f();
while .kinich.blind_spot > 0 && f() - start < 300 {
  kinich attack;
}

使用 attack[direction=...]

Direction in which Kinich move when attached to the opponent: -1 - in clock-wise direction; 1 - in counter clock-wise direction. Default: -1

attack[direction=...]

动作参数写在该动作后面的方括号里。

复制连招

kinich attack[direction=1];

使用 skill[travel=...]

投射物飞行时间,单位为帧。

skill[travel=...]

动作参数写在该动作后面的方括号里。

复制连招

kinich skill[travel=10];

可写动作

attack 可直接使用

复制命令

kinich attack:3;

charge Need to use attack right before charge. Cannot charge in nightsoul blessing

复制命令

kinich attack, charge;

skill 可直接使用

复制命令

kinich skill;

burst 可直接使用

复制命令

kinich burst;

dash 可直接使用

复制命令

kinich dash;

jump 可直接使用

复制命令

kinich jump;

walk 可直接使用

复制命令

kinich walk;

swap 可直接使用

复制命令

kinich swap;

low_plunge Previous action must be a jump buffed via Xianyun's burst for example. Cannot low plunge in nightsoul blessing.

复制命令

kinich low_plunge[collision=0];

high_plunge Previous action must be a jump buffed via Xianyun's burst for example.

复制命令

kinich high_plunge[collision=0];

动作特殊参数

attack[direction=...] - Direction in which Kinich move when attached to the opponent: -1 - in clock-wise direction; 1 - in counter clock-wise direction. Default: -1

复制命令

kinich attack[direction=1];

skill[travel=...] - 投射物飞行时间,单位为帧。

复制命令

kinich skill[travel=10];

skill[c6_travel=...] - 投射物飞行时间,单位为帧。

复制命令

kinich skill[c6_travel=10];

skill[hold=...] - 0 通常表示点按;1 或更高通常表示长按或更长的变体。

复制命令

kinich skill[hold=1];

条件字段

.kinich.blind_spot - The direction of the Blind Spot relatively to Kinich. -1 - in clock-wise direction; 1 - in counter clock-wise direction; 0 - does not exist at the moment.

复制条件

if .kinich.blind_spot > 0 {
  # action here
}

帧数据

视频作者: ange1o5
计数: 表格 (作者: ange1o5)

Hitlag 数据

能力停顿时间缩放防御停顿召唤物
N10.060.01truefalse
N20.090.01truefalse
N30.120.01truefalse

范围数据

能力形状中心X 偏移Y 偏移半径扇形角矩形 X矩形 Y备注
N1BoxPlayer--0.7--33-
N2BoxPlayer--1--23.9-
N3BoxPlayer----2.24.3-
E-N1-1CirclePrimaryTarget--0.5----
E-N1-2CirclePrimaryTarget--0.5----

已知问题

  • The actual Kinich's circular movement is not simulated, so Loop Shots/Scalespiker Cannon will damage the Primary target, which does not depend on attack angle.

名称

  • kinich

可用动作

能力可用备注
attack-
chargeNeed to use attack right before charge. Cannot charge in nightsoul blessing
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example. Cannot low plunge in nightsoul blessing.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walk-
swap-

参数

能力参数说明
attackdirectionDirection in which Kinich move when attached to the opponent: -1 - in clock-wise direction; 1 - in counter clock-wise direction. Default: -1
skilltravelScalespiker projectile travel time. Default: 13 frames.
skillc6_travelC6 Bounce Scalespiker projectile travel time. Default: 50 frames.
skillhold0 for Tap (default), value between 1 and 301 for Hold to enter Nightsoul and between 1 and 181 to shot Scalespiker. Subtracted by 1 to account for requiring a 1 to activate.

字段

字段说明
.kinich.blind_spot
The direction of the Blind Spot relatively to Kinich. -1 - in clock-wise direction; 1 - in counter clock-wise direction; 0 - does not exist at the moment.
如果有多个字段,使用其中任意一个都可以。