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Serpent Spine

Practical config

Use serpentspine in a weapon line. Aliases: serpent

Code

character add weapon="serpentspine" refine=1 lvl=90/90;

Special notes

Starting stacks

You can force the starting stack count with `stacks=n` for testing.

Code

beidou add weapon="serpentspine" refine=5 lvl=90/90 +params=[stacks=5];

Stack rules

It gains 1 stack every 4s while on field and loses 1 stack when the active holder takes external HP drain.

Code

beidou add weapon="serpentspine" refine=5 lvl=90/90;

Combo recipes

Pre-stack for testing

Start stacked when you are comparing damage instead of ramp time.

+params=[stacks=5]

Starts Serpent Spine at max stacks.

Shortcut

This is not the same as naturally waiting on field to gain stacks.

Code

beidou add weapon="serpentspine" refine=5 lvl=90/90 +params=[stacks=5];

Equip and test with one real hit

Weapons usually trigger from the holder's own hits, stacks, swaps, reactions, or starting params. Put the weapon on the real holder and test one simple action first.

Holder

The equipped character is the one whose hits and passive checks matter.

Do not assume

If the passive needs crit, reaction, swap, or field time, a random teammate action will not prove it works.

Code

character add weapon="serpentspine" refine=1 lvl=90/90;
character skill;

Test stacks

Number of stacks to gain at the beginning. Default 0, maximum 5.

+params=[...]

Weapon params go on the weapon line.

Testing state

Starting params are useful for comparisons, but may skip natural ramp-up.

Code

character add weapon="serpentspine" refine=1 lvl=90/90 +params=[stacks=1];

Special params

+params=[stacks=...] - Number of stacks to gain at the beginning. Default 0, maximum 5.

Code

character add weapon="serpentspine" refine=1 lvl=90/90 +params=[stacks=1];

Fields for conditions

No special entries documented.

AoE Data

No AoE data for weapon

Known issues

Does not have any known issues

Names

  • serpentspine
  • serpent

Params

AbilityParamDescription
Serpent SpinestacksNumber of stacks to gain at the beginning. Default 0, maximum 5.

Fields

Does not have any fields