Serpent Spine
Practical config
Use serpentspine in a weapon line. Aliases: serpent
Code
character add weapon="serpentspine" refine=1 lvl=90/90;Special notes
Starting stacks
You can force the starting stack count with `stacks=n` for testing.
Code
beidou add weapon="serpentspine" refine=5 lvl=90/90 +params=[stacks=5];Stack rules
It gains 1 stack every 4s while on field and loses 1 stack when the active holder takes external HP drain.
Code
beidou add weapon="serpentspine" refine=5 lvl=90/90;Combo recipes
Pre-stack for testing
Start stacked when you are comparing damage instead of ramp time.
+params=[stacks=5]
Starts Serpent Spine at max stacks.
Shortcut
This is not the same as naturally waiting on field to gain stacks.
Code
beidou add weapon="serpentspine" refine=5 lvl=90/90 +params=[stacks=5];Equip and test with one real hit
Weapons usually trigger from the holder's own hits, stacks, swaps, reactions, or starting params. Put the weapon on the real holder and test one simple action first.
Holder
The equipped character is the one whose hits and passive checks matter.
Do not assume
If the passive needs crit, reaction, swap, or field time, a random teammate action will not prove it works.
Code
character add weapon="serpentspine" refine=1 lvl=90/90;
character skill;Test stacks
Number of stacks to gain at the beginning. Default 0, maximum 5.
+params=[...]
Weapon params go on the weapon line.
Testing state
Starting params are useful for comparisons, but may skip natural ramp-up.
Code
character add weapon="serpentspine" refine=1 lvl=90/90 +params=[stacks=1];Special params
+params=[stacks=...] - Number of stacks to gain at the beginning. Default 0, maximum 5.
Code
character add weapon="serpentspine" refine=1 lvl=90/90 +params=[stacks=1];Fields for conditions
No special entries documented.
AoE Data
Known issues
Names
- serpentspine
- serpent
Params
| Ability | Param | Description |
|---|---|---|
Serpent Spine | stacks | Number of stacks to gain at the beginning. Default 0, maximum 5. |