Sacrificial Bow
Practical config
Use sacrificialbow in a weapon line. Aliases: sacbow
Code
character add weapon="sacrificialbow" refine=1 lvl=90/90;Combo recipes
Skill reset testing
Sacrificial weapons reset skill through their own proc logic. Test with real skill hits.
skill twice only after reset
Do not blindly cast the second skill unless your rotation confirms it is ready.
.character.skill.ready
Use this field to check if Sacrificial reset happened.
Code
diona add weapon="sacrificialbow" refine=5 lvl=90/90;
diona skill;
if .diona.skill.ready {
diona skill;
}Equip and test with one real hit
Weapons usually trigger from the holder's own hits, stacks, swaps, reactions, or starting params. Put the weapon on the real holder and test one simple action first.
Holder
The equipped character is the one whose hits and passive checks matter.
Do not assume
If the passive needs crit, reaction, swap, or field time, a random teammate action will not prove it works.
Code
character add weapon="sacrificialbow" refine=1 lvl=90/90;
character skill;Special params
No special entries documented.
Fields for conditions
No special entries documented.
AoE Data
Known issues
Names
- sacrificialbow
- sacbow