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Sacrificial Bow

Practical config

Use sacrificialbow in a weapon line. Aliases: sacbow

Code

character add weapon="sacrificialbow" refine=1 lvl=90/90;

Combo recipes

Skill reset testing

Sacrificial weapons reset skill through their own proc logic. Test with real skill hits.

skill twice only after reset

Do not blindly cast the second skill unless your rotation confirms it is ready.

.character.skill.ready

Use this field to check if Sacrificial reset happened.

Code

diona add weapon="sacrificialbow" refine=5 lvl=90/90;
diona skill;
if .diona.skill.ready {
  diona skill;
}

Equip and test with one real hit

Weapons usually trigger from the holder's own hits, stacks, swaps, reactions, or starting params. Put the weapon on the real holder and test one simple action first.

Holder

The equipped character is the one whose hits and passive checks matter.

Do not assume

If the passive needs crit, reaction, swap, or field time, a random teammate action will not prove it works.

Code

character add weapon="sacrificialbow" refine=1 lvl=90/90;
character skill;

Special params

No special entries documented.

Fields for conditions

No special entries documented.

AoE Data

No AoE data for weapon

Known issues

Does not have any known issues

Names

  • sacrificialbow
  • sacbow

Params

Does not have any ability params

Fields

Does not have any fields