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Debate Club

Practical config

Use debateclub in a weapon line. Aliases: None listed.

Code

character add weapon="debateclub" refine=1 lvl=90/90;

Combo recipes

Equip and test with one real hit

Weapons usually trigger from the holder's own hits, stacks, swaps, reactions, or starting params. Put the weapon on the real holder and test one simple action first.

Holder

The equipped character is the one whose hits and passive checks matter.

Do not assume

If the passive needs crit, reaction, swap, or field time, a random teammate action will not prove it works.

Code

character add weapon="debateclub" refine=1 lvl=90/90;
character skill;

Special params

No special entries documented.

Fields for conditions

No special entries documented.

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
Debate ClubCircleGlobalValue--3---Spawns on the enemy that the weapon proc'd on.

Known issues

Does not have any known issues

Names

  • debateclub

Params

Does not have any ability params

Fields

Does not have any fields