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Predator

Practical config

Use predator in a weapon line. Aliases: None listed.

Code

character add weapon="predator" refine=1 lvl=90/90;

Combo recipes

Equip and test with one real hit

Weapons usually trigger from the holder's own hits, stacks, swaps, reactions, or starting params. Put the weapon on the real holder and test one simple action first.

Holder

The equipped character is the one whose hits and passive checks matter.

Do not assume

If the passive needs crit, reaction, swap, or field time, a random teammate action will not prove it works.

Code

character add weapon="predator" refine=1 lvl=90/90;
character skill;

Test passive

0 for passive disabled, 1 for enabled (default).

+params=[...]

Weapon params go on the weapon line.

Testing state

Starting params are useful for comparisons, but may skip natural ramp-up.

Code

character add weapon="predator" refine=1 lvl=90/90 +params=[passive=1];

Special params

+params=[passive=...] - 0 for passive disabled, 1 for enabled (default).

Code

character add weapon="predator" refine=1 lvl=90/90 +params=[passive=1];

Fields for conditions

No special entries documented.

AoE Data

No AoE data for weapon

Known issues

Does not have any known issues

Names

  • predator

Params

AbilityParamDescription
Predatorpassive0 for passive disabled, 1 for enabled (default).

Fields

Does not have any fields