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Eye of Perception

Practical config

Use eyeofperception in a weapon line. Aliases: None listed.

Code

character add weapon="eyeofperception" refine=1 lvl=90/90;

Combo recipes

Equip and test with one real hit

Weapons usually trigger from the holder's own hits, stacks, swaps, reactions, or starting params. Put the weapon on the real holder and test one simple action first.

Holder

The equipped character is the one whose hits and passive checks matter.

Do not assume

If the passive needs crit, reaction, swap, or field time, a random teammate action will not prove it works.

Code

character add weapon="eyeofperception" refine=1 lvl=90/90;
character skill;

Special params

No special entries documented.

Fields for conditions

No special entries documented.

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
Eye of Perception Enemy DetectionCircleGlobalValue--8---It looks for enemies within this hitbox. At the start, the center is Player and starting with the first bounce it's always the enemy that the Bolt is at.
Eye of PerceptionCircleGlobalValue--0.6---Is done as a chain of attacks starting at the target hit (marking the target for 0.6s) and moving on to the closest enemy that is not marked yet if such an enemy exists.

Known issues

Does not have any known issues

Names

  • eyeofperception

Params

Does not have any ability params

Fields

Does not have any fields