Skyward Atlas
Practical config
Use skywardatlas in a weapon line. Aliases: atlas
Code
character add weapon="skywardatlas" refine=1 lvl=90/90;Combo recipes
Equip and test with one real hit
Weapons usually trigger from the holder's own hits, stacks, swaps, reactions, or starting params. Put the weapon on the real holder and test one simple action first.
Holder
The equipped character is the one whose hits and passive checks matter.
Do not assume
If the passive needs crit, reaction, swap, or field time, a random teammate action will not prove it works.
Code
character add weapon="skywardatlas" refine=1 lvl=90/90;
character skill;Test travel
Projectile travel time. Default 10 frames.
+params=[...]
Weapon params go on the weapon line.
Testing state
Starting params are useful for comparisons, but may skip natural ramp-up.
Code
character add weapon="skywardatlas" refine=1 lvl=90/90 +params=[travel=10];Special params
+params=[travel=...] - Projectile travel time. Default 10 frames.
Code
character add weapon="skywardatlas" refine=1 lvl=90/90 +params=[travel=10];Fields for conditions
No special entries documented.
AoE Data
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Skyward Atlas Enemy Detection | Circle | Player | - | - | 15 | - | - | - | It looks for enemies within this hitbox. At every tick: Spawn an attack on the closest one. |
| Skyward Atlas | Circle | GlobalValue | - | - | 1.2 | - | - | - | Spawns on the closest enemy found if such an enemy exists. |
Known issues
Does not have any known issues
Names
- skywardatlas
- atlas
Params
| Ability | Param | Description |
|---|---|---|
Skyward Atlas | travel | Projectile travel time. Default 10 frames. |
Fields
Does not have any fields