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Skyward Atlas

Practical config

Use skywardatlas in a weapon line. Aliases: atlas

Code

character add weapon="skywardatlas" refine=1 lvl=90/90;

Combo recipes

Equip and test with one real hit

Weapons usually trigger from the holder's own hits, stacks, swaps, reactions, or starting params. Put the weapon on the real holder and test one simple action first.

Holder

The equipped character is the one whose hits and passive checks matter.

Do not assume

If the passive needs crit, reaction, swap, or field time, a random teammate action will not prove it works.

Code

character add weapon="skywardatlas" refine=1 lvl=90/90;
character skill;

Test travel

Projectile travel time. Default 10 frames.

+params=[...]

Weapon params go on the weapon line.

Testing state

Starting params are useful for comparisons, but may skip natural ramp-up.

Code

character add weapon="skywardatlas" refine=1 lvl=90/90 +params=[travel=10];

Special params

+params=[travel=...] - Projectile travel time. Default 10 frames.

Code

character add weapon="skywardatlas" refine=1 lvl=90/90 +params=[travel=10];

Fields for conditions

No special entries documented.

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
Skyward Atlas Enemy DetectionCirclePlayer--15---It looks for enemies within this hitbox. At every tick: Spawn an attack on the closest one.
Skyward AtlasCircleGlobalValue--1.2---Spawns on the closest enemy found if such an enemy exists.

Known issues

Does not have any known issues

Names

  • skywardatlas
  • atlas

Params

AbilityParamDescription
Skyward AtlastravelProjectile travel time. Default 10 frames.

Fields

Does not have any fields