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King's Squire

Practical config

Use kingssquire in a weapon line. Aliases: None listed.

Code

character add weapon="kingssquire" refine=1 lvl=90/90;

Combo recipes

Equip and test with one real hit

Weapons usually trigger from the holder's own hits, stacks, swaps, reactions, or starting params. Put the weapon on the real holder and test one simple action first.

Holder

The equipped character is the one whose hits and passive checks matter.

Do not assume

If the passive needs crit, reaction, swap, or field time, a random teammate action will not prove it works.

Code

character add weapon="kingssquire" refine=1 lvl=90/90;
character skill;

Special params

No special entries documented.

Fields for conditions

No special entries documented.

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
King's Squire Enemy DetectionCirclePlayer--15---It looks for the closest enemy within this hitbox.
King's SquireCircleGlobalValue--1.6---Spawns on the closest enemy found if such an enemy exists.

Known issues

Does not have any known issues

Names

  • kingssquire

Params

Does not have any ability params

Fields

Does not have any fields