King's Squire
Practical config
Use kingssquire in a weapon line. Aliases: None listed.
Code
character add weapon="kingssquire" refine=1 lvl=90/90;Combo recipes
Equip and test with one real hit
Weapons usually trigger from the holder's own hits, stacks, swaps, reactions, or starting params. Put the weapon on the real holder and test one simple action first.
Holder
The equipped character is the one whose hits and passive checks matter.
Do not assume
If the passive needs crit, reaction, swap, or field time, a random teammate action will not prove it works.
Code
character add weapon="kingssquire" refine=1 lvl=90/90;
character skill;Special params
No special entries documented.
Fields for conditions
No special entries documented.
AoE Data
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| King's Squire Enemy Detection | Circle | Player | - | - | 15 | - | - | - | It looks for the closest enemy within this hitbox. |
| King's Squire | Circle | GlobalValue | - | - | 1.6 | - | - | - | Spawns on the closest enemy found if such an enemy exists. |
Known issues
Does not have any known issues
Names
- kingssquire
Params
Does not have any ability params
Fields
Does not have any fields