Velocidad de animacion
Velocidad de ataque
La velocidad de animacion (ATK SPD) aumenta la velocidad de los ataques normales del personaje y reduce la cantidad de frames que tardan. In Evilsim, ATK SPD starts at 0 (normal animation speed, 100% ATK SPD) and caps at 0.6 (160% ATK SPD).
In Evilsim, ATK SPD is modelled like this:
The current implementation of ATK SPD in Evilsim has some flaws:
- ATK SPD currently snapshots in Evilsim, but it does not snapshot ingame.
- ATK SPD does not adjust the hitmark timing in Evilsim, but it does ingame. This makes some action cancels still take the same amount of time as without any ATK SPD.
- ATK SPD does not decrease frames in an intuitive way ingame. The current formula is an approximation that is not accurate for all characters.
Ejemplo
Eula's N1 if followed by N2 takes 34 frames at 60 fps. If she currently has 130% ATK SPD, then her N1 will take this amount of frames:
Velocidad de animación general
La velocidad general de animacion puede acelerar todas las acciones de un personaje. Velocidad de animación general starts at 100% (normal animation speed) and caps at 140%. This stat is usually applied conditionally based on which actions it should affect. Por ejemplo, Itto's Ataque cargado ATK SPD and Dehya's Flame-Mane's Fist strike speed increase is implemented this way.
The implementation of this shares the same problems as ATK SPD.
Velocidad de movimiento
Velocidad de movimiento shares the same cap as Velocidad de animación general and it only affects the character's animation speed while walking, dashing, jumping or during certain alternative movement techniques like Sayu's Habilidad or Yelan's Habilidad.
La velocidad de movimiento no esta implementada. En Evilsim, el jugador solo puede moverse mediante teleportacion.