动画速度
攻击速度
动画速度(ATK SPD)会提高角色普通攻击动画速度,从而减少所需帧数。 In Evilsim, ATK SPD starts at 0 (normal animation speed, 100% ATK SPD) and caps at 0.6 (160% ATK SPD).
In Evilsim, ATK SPD is modelled like this:
The current implementation of ATK SPD in Evilsim has some flaws:
- ATK SPD currently snapshots in Evilsim, but it does not snapshot ingame.
- ATK SPD does not adjust the hitmark timing in Evilsim, but it does ingame. This makes some action cancels still take the same amount of time as without any ATK SPD.
- ATK SPD does not decrease frames in an intuitive way ingame. The current formula is an approximation that is not accurate for all characters.
示例
Eula's N1 if followed by N2 takes 34 frames at 60 fps. If she currently has 130% ATK SPD, then her N1 will take this amount of frames:
整体动画速度
整体动画速度可以提高角色所有动作的动画速度。 整体动画速度 starts at 100% (normal animation speed) and caps at 140%. This stat is usually applied conditionally based on which actions it should affect. 例如, Itto's 重击 ATK SPD and Dehya's Flame-Mane's Fist strike speed increase is implemented this way.
The implementation of this shares the same problems as ATK SPD.
移动速度
移动速度 shares the same cap as 整体动画速度 and it only affects the character's animation speed while walking, dashing, jumping or during certain alternative movement techniques like Sayu's 元素战技 or Yelan's 元素战技.
移动速度尚未实现。Evilsim 中玩家只能通过传送移动。